Paladin patch 3.0.4




















The Starfall change raises a question in my mind though. It says it's canceled by any shapeshifting. Does that include going to caster form? I'd hate to lose the rest of my Starfall because I had to shift out to battle rez someone or bust out an emergency Tranquility. The final balance-specific item is that we can now use Abolish Poison in moonkin form, which is fantastic.

We've already been able to cast Remove Curse I've been doing it for Noth and Sapphiron in Naxx , but Abolish Poison will give us greater group utility without having to shift out.

Lastly, though I didn't quote it above, mobs will be tagged as soon as the player casts any spell to make them aggressive to them. No more casting Entangling Roots or Moonfire only to see the mob turn gray before the first tick of damage sets in! Forbearance removed from Avenging Wrath. Divine Protection : The penalty has been removed.

Judgement of Wisdom : Now returns a percentage of base mana instead of a percentage of max mana. I'm glad Avenging Wrath no longer causes forbearance. The 30 seconds could still be incredible inconvenient, especially in PvP where my paladin will have to choose between burst output and risking his own survival, but at least in PvE raids and instances where Divine Shield is less likely to be used I can be reasonable certain that it'll be okay to use Avenging Wrath. The change to Judgements of the Pure is a step in the right direction after all the previous nerfing to seals and judgements to bring down the ret pallies.

A holy paladin's dps anecdotally seems to have been among the lowest of all healing specs for a while so it'll be nice to be able to do more damage. That's good for fools like me who like to holy tank and it'll be nice once I start leveling in earnest. Judgement of Wisdom saddens me though because it's my favorite judgement and while I haven't run the math I have the suspicion I'll get much less for it.

It seems like I run out of mana often enough as it is when I'm not instance healing. I continuously use JoW while solo-ing or tanking and my mana pool doesn't refresh as fast as I'd like as is. Though I don't have Divine Plea yet so that could be part of my problem. Is it wrong to have tanked three Northrend instances and dps-ed one on my holy paladin and still be level 70? The rest of the changes are of little interest to a holy paladin though the new Divine Protection is a nice tanking buff.

I'm inclined to think that Sacred Duty is a buff, just based on the fact I've rarely felt the cooldown for Divine Protection and Divine Shield was too long while tanking. And the new Hand of Reckoning is a much needed single target taunt I'm sure I'll enjoy. The change to Divine Shield doesn't really bother me either way since I'm rarely attacking while my shield is up. In a way it could be a nerf since it affects damage rather than attack speed. Previously our instants such as Holy Shock weren't affected by that, but due to cooldowns even holy paladins rely on actual weapon swings to do dps.

Posted by Hana at PM. Labels: druid , paladin. No comments:. Newer Post Older Post Home. Subscribe to: Post Comments Atom. Diablo II. TBC Classic. WoW Classic. New World. More Games Diablo IV. Path of Exile. Overwatch 2. Borderlands 3. DPS Rankings. Healer Rankings. Tank Rankings. Best Covenants. Simming Your Character. Healing Guide. Tanking Guide. Death Knight. Demon Hunter. Beast Mastery. Patch 9. Latest Patch Content Patch 9. Sanctum of Domination.

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Valor Gear Upgrades. Soulbind Calculator. PATCH 9. New Content. New Raid. Shadowlands Season 2. PvP Starter. Top PvP Addons. Arena Tier List. Healer PvP Tier List. Unholy PvP. Frost PvP. Havoc PvP. Balance PvP. Feral PvP. Restoration PvP. Beast Mastery PvP. Marksmanship PvP. Survival PvP. My only concern is that Hand of Protection is on the same shared cooldown. I suppose it makes sense from a PvP perspective, I can understand why you'd want things that way in Battlegrounds or the Arena, but it seems You get the option of defending yourself or defending your groupmates.

Ouch, nerfbat. I suppose I can understand it, they actually want mana users to worry about their mana in wotlk , and Judgement of Wisdom contributed to DPS classes still not caring. Only Healers felt the strain. Also, the way it is right now benefits high mana classes like Mages moreso than low mana classes, like the very Retribution Paladins putting up this Judgement.

This normalizes it a lot. It also has a negative impact on Holy Paladin soloing, but Just go Ret! This is intended to help classes with smaller mana pools, like Retribution Paladins. This is good. Sapping half of a Paladin's manapool in one cast is stupid, stupid, stupid.

I don't even PvP, and I know it was stupid. I'm going to assume this is in addition to its previous effect, because it's an extremely silly change otherwise. Assuming common sense is correct, this is a nice boost for Holy Paladin soloing, running counter to the change to Judgement of Wisdom, but



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