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Japanese, German and Maybe Welsh then? Of course these factions are not called America or Japan. Each name has a 'futuristic' twist. Britain is called Bretonia, for instance, and has systems called New London. Dublin and. What Freelancer does really well is create a believable background universe for you to explore.
The beauty is that they all have dynamic relationships with each other that mean you have to take a bit of care when choosing what jobs to do and for whom. Your reputation is almost as important as your ability behind the joystick. But what do you do? Well as the name and my rambling opening paragraph suggests, you're a budding intergalactic odd-job man, fresh from surviving a terrorist attack on a space station that exploded along with all your belongings and the remnants of a million-dollar deal you were lining up.
Luckily, you make it to the Liberty American home planet and are offered a one-off job by the local police force who also give you a clapped-out old banger of a ship.
The idea is that you plunge into this dynamic universe as you see fit. There's a lot of freedom on offer. Plenty of goods are available to trade as part of a complete though slightly confusing economic system. The bars on the planets and space stations are full of characters offering commissions. Freelancer really comes alive in the detail. The universe around you is constantly on the move, there's always stuff happening - you can believe in it.
Radio chatter between traffic controllers and passing cargo ships fills your cockpit while you wait for docking clearance. You can contact other ships and ask about their business. Or scan their craft and decide if it's worth a risk going for a bit of looting and pillaging. Get into a fight with pirates along a trade route and you might find yourself supported by passing bounty hunters looking for a score.
Destroy an enemy, salvage one of his weapons and you can take it back to base, patch it up and have it fitted to your own ship. There's plenty of incentive to keep going. A veritable Pandora's Box of weapons and ships are on offer - although not a great deal in the way of noncombat hardware, which is a shame. Some of the larger, more expensive ships are quite a sight to behold, and each sector has its own visual style and lists of hardware to choose from, again making the need to watch your reputation with different people an important aspect in the way you approach whole game.
Talking of visuals, Freelancer is quite the technological piece of work. Not so much photo-realism as CGI-cartoon style - at least in the cut-scenes. It's not so clear-cut in the actual space sections, but compared to the visually distinctive style seen in games such as X: Beyond the Frontier , it's very much driven by what the current 3D card technology can do rather than trying for a visual style all of its own.
None the worse for it, mind you. It still looks like a million spacebucks. Just technologically generic spacebucks. All in all then, it's looking like Freelancer will pretty much be everything it was promising to be all along minus the massively multiplayer thing, which in retrospect was probably a bad idea anyway.
The action thrills of Winy Commander, the freedom of Elite, the mercenary nature of Privateer and the story quality of, well, a half-decent piece of pulp sci-fi writing at any rate. Ah, but hang on. A tall German chap has just strolled in the office carrying a preview copy of X2: The Threat - a more hardcore space epic, but one that may come even closer to fullfilling hopes for a spiritual successor to Elite.
So there's more than one pretender to this galactic throne, after all. But more about that another time. For now, all we need to know is that Freelancer is going to grab the attention of many.
Not through hype, not through extensive marketing or over-excitable press coverage - it'll do it simply by being a damned fine game.
Sometimes the wait really is worth it. After surviving the destruction of the space station Freeport 7, pilot-for-hire Trent finds himself kicking around the New York system without a ship or a purpose. Our nifty playable demo, which picks up at this point, lets you guide Trent through the ensuing events, which are in fact the opening stages of Freelancer's single player campaign.
You'll meet the main characters, learn a bit more about what's what in a decidedly Wing Commander way, and also get to kick some space-based butt. Pretty soon, a group called the LSF recruit you to undertake a seemingly routine escort mission, which takes a surprising turn when some rogue ships turn up and try and take a chunk out of your ass. Once these interstellar bandits have been given their marching orders, those silver-tongued LSF chaps talk you into tracking the fleeing brigands through a field of space debris to their base.
Once you've honed in on their squalid little lair, the only thing left is to provide covering fire for the LSF as they blow it to kingdom come. Then it's home for tea and buns, and a wee bit more exploring if you still feel the need. OK, this is getting beyond a joke. Do you see us laughing? No you don't. That's because this has gone well beyond being amusing, right the way through to just being tragic.
And as Freelancer approaches its fifth anniversary of development, we can only slump back in resignation, sigh, and speculate about when this space epic will finally see the light of day. Someone somewhere said March, although whether they meant or is anyone's guess. Thankfully, the game does exist. We've seen it. With our own eyes. So calm down space combat fans, you haven't been abandoned by the great Digital Anvil just yet. Boasting a revolutionary new control system which and you may want to sit down at this point actually works steady , you'll be able to control every aspect of your ship with just a mouse.
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